Screenshot of updated HUD with my final designs for the interface. These designs didn't make the dev stage.
Help window for controller options.
Options menu for session control, first iteration.
Early comp of control buttons.
HUD and game icon assets.
User Interface, Wireframes, Real-time prototypeing, Game and HUD graphics, Illustrator, Photoshop, Flash, XUI.
UI designer for the hit game Crackdown. I produced all of the controls, hud, menus, systems, and help interfaces.